Vector Algebra Master Guide | everexams.com

Vector Algebra Master Guide

Complete study material with definitions, examples, tips, and interactive quiz

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Scalar and Vector Quantities

Scalar: A quantity that possesses only magnitude (size).

Examples: mass, time, density, temperature, length, volume, speed, work.

Vector: A quantity that possesses both magnitude and direction, and obeys vector algebra laws.

Examples: displacement, velocity, acceleration, impulse, thrust, torque, angular momentum, angular velocity, weight, force, momentum, electric and magnetic fields.

Memory Tip

Remember: Scalars have Size only, Vectors have Value (magnitude) and Virection.

If a quantity answers “how much?” it’s likely scalar. If it answers “how much and which way?” it’s a vector.

Vector Properties and Types

Magnitude (Norm): Length of vector a denoted as |a|.

Unit Vector: Vector with magnitude 1. Denoted as â = a/|a|.

Null Vector (Zero Vector): Vector with zero magnitude, same initial and terminal points.

Equal Vectors: Two vectors with same magnitude and direction.

Parallel Vectors: a and b are parallel if a = kb where k is scalar.

Like Vectors: Angle between them is 0° (same direction).

Unlike Vectors: Angle between them is 180° (opposite direction).

Coplanar Vectors: Vectors lying in the same plane.

Memory Tip

Parallel vectors are scalar multiples of each other. If a = kb, they’re parallel (same direction if k>0, opposite if k<0).

Zero vector is unique – it has arbitrary direction because it has no magnitude.

Vector Operations

Addition (Parallelogram Law): a + b = diagonal of parallelogram with adjacent sides a and b.

Subtraction: ab = a + (-b).

Properties:

  • Commutative: a + b = b + a
  • Associative: (a + b) + c = a + (b + c)
  • Additive Identity: a + 0 = a
  • Additive Inverse: a + (-a) = 0

Scalar Multiplication: ma scales the vector by factor m.

Memory Tip

For subtraction, think “add the opposite”. Vector subtraction is not commutative: abba (they’re negatives of each other).

Parallelogram law: The sum of vectors is the diagonal from the common starting point.

Dot Product (Scalar Product)

a · b = |a||b|cosθ, where θ is angle between vectors.

Properties:

  • Commutative: a · b = b · a
  • Distributive: a · (b + c) = a · b + a · c
  • a · a = |a
  • If ab, then a · b = 0

Projection: Projection of a on b = (a · b)/|b|.

Work Done: W = F · d (force dot displacement).

Memory Tip

Dot product gives a scalar result. If vectors are perpendicular, cos90°=0, so dot product is zero.

Remember: Dot product measures how much one vector goes in the direction of another.

Cross Product (Vector Product)

a × b = |a||b|sinθ n, where n is unit vector perpendicular to both.

Properties:

  • Anti-commutative: a × b = -(b × a)
  • Distributive: a × (b + c) = a × b + a × c
  • If ab, then a × b = 0
  • a × a = 0

Geometric Meaning: |a × b| = area of parallelogram with sides a and b.

Moment/Torque: τ = r × F (position vector cross force).

Memory Tip

Cross product gives a vector perpendicular to both original vectors. Use right-hand rule for direction.

If vectors are parallel, sin0°=0, so cross product is zero vector.

Remember: Cross product measures “area” spanned by two vectors.

Triple Products

Scalar Triple Product: [a b c] = a · (b × c)

Properties:

  • Cyclic permutation doesn’t change value: [a b c] = [b c a] = [c a b]
  • Anti-cyclic permutation changes sign: [a b c] = -[a c b]
  • Volume of parallelepiped = |[a b c]|
  • Vectors are coplanar if [a b c] = 0

Vector Triple Product: a × (b × c) = (a · c)b – (a · b)c

This vector lies in the plane of b and c.

Memory Tip

For scalar triple product: “BAC-CAB” rule doesn’t apply here, that’s for vector triple product.

Scalar triple product = 0 means vectors are coplanar (no volume).

For vector triple product, remember: a × (b × c) = (a·c)b – (a·b)c (BAC-CAB rule).

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Answer Key

Study Guidelines for Vector Algebra

Follow these guidelines to master vector algebra effectively:

1. Build Strong Foundations

  • Clearly distinguish between scalar and vector quantities from day one
  • Master vector representation: magnitude, direction, and notation
  • Understand the geometric interpretation of vectors (arrows in space)

2. Visualize Vector Operations

  • Draw vectors for addition/subtraction using triangle/parallelogram laws
  • Visualize dot product as projection of one vector onto another
  • Use right-hand rule for cross product direction visualization

3. Memorize Key Formulas

  • Dot product: a·b = |a||b|cosθ
  • Cross product magnitude: |a×b| = |a||b|sinθ
  • Scalar triple product: [a b c] = a·(b×c)
  • Vector triple product: a×(b×c) = (a·c)b – (a·b)c

4. Practice Problem Solving

  • Solve problems using both geometric and algebraic approaches
  • Apply vectors to physics problems (forces, velocities, etc.)
  • Practice with the interactive quiz in this guide

5. Common Pitfalls to Avoid

  • Don’t confuse dot product (scalar) with cross product (vector)
  • Remember cross product is anti-commutative: a×b = –b×a
  • Zero vector is unique: it has no direction, only zero magnitude
  • Parallel vectors are scalar multiples, not necessarily equal

6. Exam Preparation Tips

  • Focus on conceptual understanding rather than rote memorization
  • Practice visualizing 3D vector operations
  • Learn to quickly identify when vectors are parallel/perpendicular
  • Use the tips and memory aids provided throughout this guide

Pro Tip: Create flashcards for different vector types (unit, null, equal, parallel) and operations. Regularly test yourself with the quiz section.